Nick Stephas is a 3D modeler, animator and artist. He recieved a bachelor's degree in animation from the Savannah College of Art and Design in Atlanta, Georgia. Nick has a passion for interactive entertainment, and would love to contribute to the production of your game. He currently works as a freelance 3D artist in Atlanta.
This is a short animated film that I created. The models, environments and animation were created using Autodesk Maya.
This is a project that I created for Soapbox Studios. The models, animation, lights and UV maps were made using Autodesk's Maya.
This is a character that I created using a combination of Autodesk's Maya and Pixologic's ZBrush.
This is a character that I created using a combination of Autodesk's Maya and Pixologic's ZBrush.
This is a character that I created using a combination of Autodesk's Maya and Pixologic's ZBrush.
This is a character that I created using a combination of Autodesk's Maya and Pixologic's ZBrush.
This is a character that I created using a combination of Autodesk's Maya and Pixologic's ZBrush.
This is an interactive game environment that I created using Epic's Unreal level editor. All of the geometry and textures were created using Autodesk's Maya.
This is an environment that I built, textured and lit using Autodesk's Maya.
This is a sketch for my Zombie Battling Biker Chick.
This is a sketch for my Zombie Battling Biker Chick.
This is a sketch for my Zombie Battling Biker Chick.
This is a sketch for my Interstellar Maintenance Man.